Marvel Heroes 2015 David Brevik Interview – Gamescom 2014
Sitting down to talk to David Brevik, we discuss just how far Marvel Heroes has come over the past year, what players can expect in the near future.
Sitting down to talk to David Brevik, we discuss just how far Marvel Heroes has come over the past year, what players can expect in the near future.
Fire solves everything.
Sandcastles in the Sand!
Dave returns for a second lap with GRID Autosport. After spending some more time on the track, what will Dave have to say?
Can Autosport return the Grid series to its racing roots or will it just spin out at the first corner? Will it manage to take back 1st place or will it just fall to the back of the pack?
Dave takes a preview look at Amnesia: A Machine for Pigs. Claiming he’s “taking one for the team”, none of us here believe him, honestly we secretly think he likes being scared.
Dave and the guys (Totally becoming a band name) took a look at Wizard Wars at Gamescom. Frantic Magicka PvP action, but how does it compare to the original and what did they change to balance it? Dave explains, without blowing anyone up!
Toe-tapping, head-bobbing rhythm based goodness. That’s how Dave describes Beatbuddy, a puzzle/rhythm based game from Threaks. Join us as Dave breaks down what he likes and dislikes about the game.
How hard is it to triple jump and shoot a cat spitting fur-balls at you? That’s something that they teach in school and yet Dave somehow manages to perform poorly at it. It’s Bleed! and just so we have at least one pun in this, Dave is bloody terrible at it.
Test your might! Dave enters the arena to partake in some Mortal Kombat and shows off his supreme fighting moves, and by that we of course mean a lot of jumping and maybe the occasional punch. FINISH HIM!